Welcome to part 2 of the beginner modeling series where we explore the process behind modeling a character in Blender. In this tutorial, we are going to only go as far as modeling the head, and maybe there will be some tutorials in the future for the rest of the body, but there already exists a plethora of tuts on youtube about modeling both bodies and heads, so don’t fret. My series is just an addition to the many others. Now let’s get into it… Continue reading Beginner Character Creation Tutorial Part 2
I’ve been inquiring about the problems that beginners usually have with Blender, and in continuing with that theme, research into ways to help beginners has led me to uncover useful information about a wide variety of things–and I find that I’m still learning a lot whilst researching it.
CG Masters has a tremendous amount of interesting information when it comes to all things CG Continue reading Common Pitfalls for Beginners in Blender
Creating a character can be an incredibly daunting task for any new 3D character artist. While creating a character is something that anyone can learn, it takes a lot of practice to get to the point that your work looks halfway decent.
In order to help beginners and intermediates who may be struggling with modeling and texturing a convincing character for personal projects, or for the future when finding work in the field of CG, I am sharing a bit of the process I went through to create Mr. G in Blender–from modeling to texturing, and I might even get into a bit of rigging as well. Continue reading Beginner Character Creation Tutorial Part 1 – Making Mr. G