Creating a character can be an incredibly daunting task for any new 3D character artist. While creating a character is something that anyone can learn, it takes a lot of practice to get to the point that your work looks halfway decent.
In order to help beginners and intermediates who may be struggling with modeling and texturing a convincing character for personal projects, or for the future when finding work in the field of CG, I am sharing a bit of the process I went through to create Mr. G in Blender–from modeling to texturing, and I might even get into a bit of rigging as well. Continue reading Beginner Character Creation Tutorial Part 1 – Making Mr. G→
Mr. G and his lovely wife Daisy, sit down at a quaint Italian restaurant to have lunch. But Mr. G, with his extensive knowledge of foreign languages, “befriends” the chef of the Pasticceria Di Garrett, with a massive language faux pas.
The still was created in Blender 3D, and the texturing was done by utilizing photos of cement/concrete, wood and metal, along with fabric textures from the internet, and splicing, and painting in Gimp.
I recently inquired to GrubHub about offering some new money saving packages for independent/freelance artists like me, who are busy all day, and haven’t the time to cook all their meals, or run out and buy them.