All posts by Garrett S.

I am a writer, researcher, and 3D CG generalist, who developed a strong penchant for meditation and spiritual practices. I've incorporated that background into my current work manning the helm in directing my own personal animated projects, most notably of which is my "Mr. G" series, and "The Ville".

Beginner Character Creation Tutorial Part 2

Welcome to part 2 of the beginner modeling series where we explore the process behind modeling a character in Blender. In this tutorial, we are going to only go as far as modeling the head, and maybe there will be some tutorials in the future for the rest of the body, but there already exists a plethora of tuts on youtube about modeling both bodies and heads, so don’t fret. My series is just an addition to the many others. Now let’s get into it… Continue reading Beginner Character Creation Tutorial Part 2

Common Pitfalls for Beginners in Blender

I’ve been inquiring about the problems that beginners usually have with Blender, and in continuing with that theme, research into ways to help beginners has led me to uncover useful information about a wide variety of things–and I find that I’m still learning a lot whilst researching it.

CG Masters has a tremendous amount of interesting information when it comes to all things CG Continue reading Common Pitfalls for Beginners in Blender

Beginner Questions about Modeling in Blender

For beginners in the field of 3D modeling and animation, there can be a lot of things that leave one feeling daunted and confused. There are a plethora of tutorials and information out there, but at times there can still exist some questions that online searches can’t answer. I know I’ve encountered this issue many times on the road to learning how to create things not just in Blender, but in 3D software in general.

One of my earlier modeling videos:

Mr. G – Steppin’ Out – Initial Modeling of the Environment from TSM Arts on Vimeo. Continue reading Beginner Questions about Modeling in Blender

Beginners Modeling Tutorial | Bulging Asphalt Road

One of the biggest issues when it comes to 3D modeling is achieving a certain look that we have in our heads. There are many good tutorials out there on the subject, however, I’ve had some people ask me how I achieve some of my looks for my environments, so I thought I’d give it a bit of go. There are many ways to do things, and this is just the way that I go about doing it.

(In the beginning, these tuts are going to be text and picture. I will create video tutorials later on, when I have more time to do so.)

A model that I seem to do a lot of in my scenes is a street, most of which are the bulging, rounded hilltop style, as in the image below, from “Trick or RETREAT!!”, Halloween 2014.

Mr_G_Trick_or_RETREAT_noTExt2
Trick or RETREAT!! from Halloween 2014

In this tutorial, I will simply be covering the road and the sidewalk. Any additional objects can be left for other tutorials. Continue reading Beginners Modeling Tutorial | Bulging Asphalt Road

Beginner Character Creation Tutorial Part 1 – Making Mr. G

Creating a character can be an incredibly daunting task for any new 3D character artist. While creating a character is something that anyone can learn, it takes a lot of practice to get to the point that your work looks halfway decent.

In order to help beginners and intermediates who may be struggling with modeling and texturing a convincing character for personal projects, or for the future when finding work in the field of CG, I am sharing a bit of the process I went through to create Mr. G in Blender–from modeling to texturing, and I might even get into a bit of rigging as well. Continue reading Beginner Character Creation Tutorial Part 1 – Making Mr. G