Beginner Character Creation Tutorial Part 2

Welcome to part 2 of the beginner modeling series where we explore the process behind modeling a character in Blender. In this tutorial, we are going to only go as far as modeling the head, and maybe there will be some tutorials in the future for the rest of the body, but there already exists a plethora of tuts on youtube about modeling both bodies and heads, so don’t fret. My series is just an addition to the many others. Now let’s get into it…

When last we left off with the modeling of the Mr. G head, we placed a cube in the scene, and began fleshing out the basic shape of the mouth. (Click here to see part 1 first if you missed it)

I’m going to add some more edge loops to begin to give more shape to the head, by giving myself more geometry to work with so that I can start round out the mesh.

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Next, I delete the vertices in the center of the mouth, in order to start shaping it, and adding vertices so that there are rings of quads that make up the lips.

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And then begin extruding with the edge loop of the inner lip selected, and begin to form the inner part of the lips.

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Then, I add a few more edge loops around the head, and add a sub surface modifier to smooth the mesh out.

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Now we’re going to start to flesh out the lips a little bit, so we add another edge loop, and do some shaping.

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Next, I make a spot for the neck, by deleting the vertices in shown in the images below, and shaping the hole, then extruding out.

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I tend to jump around from section to section when I’m modeling, because I want to develop everything at the same time, instead of developing say, just the mouth, then try to get the eyes up to speed, and then try to match everything after the fact. It’s best to work on a section for a bit, then move on to another section, do the same, then move on again. So, I will now jump back to the face, and work on the nose a bit.

From the sides of the nose, I’m going to extrude the bit that is going to be the sides of the nostrils, and do a little shaping.

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Then I start on the nostrils themselves. Select the faces on the bottom of the nose, make sure clipping is turned off on the mirror modifier, and extrude then scale down a bit. Then add an edge loop through the center of the nostrils, and do some more shaping to get round things out.

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Don’t forget to turn clipping back on on the mirror modifier.

And there we have it for part 2 of this tutorial series.

Picture 85

In part 3, we will shape things out a little more, and then start on the ears and eyes. Stay tuned, and follow Mr. G to stay up to date on new tuts and information.

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